Heyoooh! Small update!
I've been working away behind the scenes on assets for Fallen Star 2. Namely, a cockpit. Here is some shots of the model without textures. This time round I want to work closer with storyboarding and animatics to help get the pacing right before committing to finals. These renders will help with that. I can use them as placeholder backgrounds for now, so they won't be textured up for a while.
When creating the first Fallen Star, I modelled and textured all 3D stuff before even doing any of the storyboarding or animatics. It was a bit backwards. In fact, a lot of production was backwards. Learning curves and all that.
Anyway, have a look.